As a design strategist, I sometimes feel like people expect me to predict the future. While that’s not really a core part of what I do, I decided to give it a go with nine predictions about the state of User Experience in 2019.
- Designers don’t know what we should call ourselves.
- Designers who know how to code will insist that designers should code.
- Designers who don’t code will roll their eyes.
- User Stories will specify the solution, rather than the problem.
- Agile releases will have scope and release date defined prior to planning.
- Designers will rant about diversity and inclusion on Twitter without testing accessibility on their products.
- Flat design will be slightly less flat.
- Design tools will work together seamlessly, except for every time Sketch updates.
- Design tools will enable much richer interactions which will still feel awkward and foreign.
What are your predictions for the year ahead?
Larry’s recent trip to the Magic Kingdom provides some inspired examples of Experience Design. We put the title debate to bed (hopefully) forever.
— Read on anchor.fm/uxlikeus/episodes/Ending-the-Existential-Crisis-e2jdu8
Eric Ries has some great thinking that compliments my Jobs-to-be-Done approach to user needs. By framing the problem as a desired change in user behavior rather than a set of features, we give the team room to maneuver to the best, validated solution.
Eric Ries – Framing the Work to Encourage Experimentation
User testing can be a lot like a cold pool on a hot day. You can agonize about getting in – making excuses and putting it off for fear of the bracing cold. But once you get into it, it’s so refreshing.
The Rise of UX Leadership
The opposite problem for some executives is that they can be too close to customers… They get so much feedback from their sales teams that it leads to feature creep — adding features to satisfy every customer. Along the way, any semblance of a coherent user experience is lost. The result: a highly-reactive product development culture in which extra features are continuously bolted on, making the company vulnerable to more pro-active competitors who have a laser-like focus on UX, which can be a potent disruptor in many industries.
I had a great time Saturday at the SoCal UX Camp. I really enjoyed the sessions had a great time presenting my UX Leadership talk. Thanks very much to David Nguyen and the team for organizing. It was an impressively well-run event. If you couldn’t make it, you can check out my slides below.
The Hard Way: UX Leadership Lessons – Created with Haiku Deck, presentation software that inspires
Jeff Gothelf has a great writeup about how to make remote design work (assuming remote work fits with your company culture).
I have always liked radial menus, but found them a bit awkward on mouse-driven systems. I like the way C-Swipe makes good ergonomic sense, allowing the user to activate menus with the device held in one hand. Check out the proposal and let me know what you think.
Just re-read A Brief Rant on the Future of Interaction Design by Bret Victor. It makes my brain ache with longing for a future where we break away from “pictures under glass.”
I had a blast presenting my talk UX Leadership Lessons: The Hard Way to IxDA Cincinnati last night at Fusion Alliance. I really appreciate Cris Cravens inviting me to present, and Fusion Alliance for hosting the event and feeding us.
I know some of the points from my presentation went out on Twitter, but here are the slides for easy reference.
IxDA Cincinnati is a good group of people, and I enjoyed meeting everyone. If you have any suggestions for my talk, please leave a comment. And if you know of a group that could benefit from my presentation, please contact me for availability.